In my previous newsletter I noted that things did not go as expected when I implemented new bug spawning logic.
New Year, New App Version
Well hello. And happy New Year! It’s been a while. Over four months. So what’s been happening? Let
So Many Stories
I’ve been reorganizing my home office lately: changing out one desk for another, rearranging shelving, clearing away clutter. In
User Interview Feedback
Over the last few weeks I’ve conducted a bunch of user interviews. Seventeen, to be precise. I also opened
When I first started building the simulation, I intended to model what I thought was a simple scenario: a CI
Huge thanks to all the folks who have set up time with me to see a demo of the simulation.
Something to See
Big news this week! The software development simulation I’ve been working on for months finally has a web-based visualization
Sweet Sweet Simulations
ErrataIn last week’s newsletter I incorrectly identified Epstein and Axtell’s simulation. It’s called Sugarscape, not Sugarland. My
The Long Way is Shorter
It’s been two weeks since my last update. Lots has happened, although not all in the form of externally
For the last few weeks I have been working on both building out and exercising the (still unnamed) simulation engine.